local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.MainID = 20037
L0_1.ActorAlias = "20037"
L1_1 = {}
L1_1.q2003701 = 2003701
L1_1.q2003702 = 2003702
L1_1.q2003703 = 2003703
L1_1.q2003704 = 2003704
L1_1.q2003705 = 2003705
L1_1.q2003706 = 2003706
L1_1.q2003707 = 2003707
L0_1.SubIDs = L1_1
L1_1 = {}
L1_1.Npc = "Npc155301"
L1_1.NPCScript = "Actor/Npc/TempNPC"
L1_1.NpcID = 155301
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q20037NPC01GDWTBG"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.InteractionPointPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q20037NPC01GDWTBG"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.InteractionPointDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q20037NPC01GDWTBG"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.NPCBornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q20037NPC01GDWTBG"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.NPCBornDir = L2_1
L0_1.NPCData01 = L1_1
L1_1 = {}
L1_1.Npc = "Paimon"
L1_1.NPCScript = "Actor/Npc/TempNPC"
L1_1.NpcID = 1005
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q20037NPC01GDWTBG"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.InteractionPointPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q20037NPC01GDWTBG"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.InteractionPointDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q20037NPC01GDWTBG"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.NPCBornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q20037NPC01GDWTBG"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.NPCBornDir = L2_1
L0_1.NPCData02 = L1_1
return L0_1
